A so-so first update


Okay, so I made progress beyond the initial version, which was essentially just a test upload featuring a tiny platform and basic WASD movement.

In this new version, a somewhat larger area is available to meander around, split into "town tiles" closer to the center of the map, and "wilderness tiles" which fill anything between the edge of the town and the outer limit of the map in general. Also, houses now spawn on the "town tiles". Their placement is random each time the game is loaded.

Couple of major issues I didn't have time left to take care of tonight:
1.) The world takes a lot longer to load when played in the browser than it did in the Unity environment. Not a huge deal, but it can take so long for the terrain loading to catch up to the camera's starting position that it's hard to know whether anything is happening at all. Probably going to need a loading screen.
2.) I tried to implement a "pause" toggle that stops the camera from moving when the mouse is not locked to the game window... But it does not behave correctly in the browser.

Still, at least a slight improvement on the almost-nothing that was here before. Should be able to fix the browser player compatibility stuff soon, hopefully by tomorrow.

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